Growing Up Geek

Growing Up Geek is a Mint feature by Gopal Sathe published on 25 February 2012. The piece profiles a range of Indian families to explore how children are growing up with tablets, apps, programming tools and digital media — and what parents think about it. Sunil Abraham offers a note of caution amid the enthusiasm: for young children, tablet technology is too simple and provides insufficient feedback to develop fine motor and social skills, and ease of use on a touch screen is not a marker of developmental progress.

Contents

  1. Article Details
  2. Full Text
  3. Context and Background
  4. External Link

Article Details

📰 Published in:
Mint
📅 Date:
25 February 2012
👤 Author:
Gopal Sathe
📄 Type:
Feature / Leisure
📰 Newspaper Link:
Read Online

Full Text

Gauri Uttam, 11, loves reading books. Her room houses a huge number of books that her parents have collected for her over the years. But her favourite books are not in these piles. They are on her iPad.

Ask her what her favourite book is, and pat comes the reply: The Pedlar Lady, downloaded on the family iPad 2.

The Pedlar Lady app, by Moving Tales Inc., is a beautifully animated story for children. Background images move, the text flows in and out, and the app reads the text aloud as well. "The book looks beautiful, and whenever you turn the page, it reads the words," says Gauri. "You can carry it around anywhere, it's not like sitting on the computer, but it's much more fun than reading a book. There are pictures and if you get bored and want to draw something, you can, right there."

Technology is revolutionizing the way children grow up. Parents put the Internet and technology to a variety of uses. It is not uncommon to see toddlers gurgling to a touch screen that tiny fingers don't find daunting. In December, the Podar International School in Mumbai announced that from its next term, lessons for classes VI to XII would be on iPads.

The shake-up

For some parents, it is a way to help their children hone their creativity. Bangalore-based Viswanath Poosala, 41, head of Bell Labs Research India, has two children, a daughter (9) and a son (7) (names withheld on request), and he has been teaching them programming for the last year and a half. Poosala wanted to show his children how computers can be fun. "The key is to find ways to relate your children's interests to computers. If you make a computer a tool that helps them do what they want, then they will learn enthusiastically," he says.

Poosala's son uses a tool called Scratch, a free MIT software for children, to make simple games that he can share with friends; his daughter uses Scratch to make animated, interactive versions of the stories she writes.

To teach his children programming, Poosala first introduced them to a free online game called Light-Bot. "In the game, you have to click on a set of commands, and once you are done, the robot will follow your choices to try and clear an obstacle course. It's a fun game so children are keen to play it, and it shows them how a computer follows inputs."

But in Light-Bot, commands are limited, and it is not possible to add custom elements. So Poosala downloaded Scratch. "It's a visual programming language. You can add images and sounds, but it's still completely visual, with no actual programming. You just click and choose from different icons," he adds.

By engaging children with their own creations around their interests, they become more involved in what they are doing, and are keen to share their work with friends. They are more likely to finish projects and start new ones. Using such tools also helps them understand logic as a concept, which can then be applied to any field.

Sachin believes the iPad, especially, is a powerful reading resource that can make books far more attractive to children. He says, "Ever since Gauri discovered iBooks, she's reading so much more than before. When she gets stuck on a difficult word, she just needs to tap it with her finger to get a definition."

One such book is the Alice's Adventures in Wonderland app. The book is presented with big, interactive illustrations on every page. Give Alice different bottles when she falls down the rabbit hole, and she will become bigger or smaller, depending on the bottle. Tilt your iPad on another screen, she will fall down and stand up.

New avenues

Enhanced books, such as Alice's Adventures in Wonderland and The Pedlar Lady, are more advanced, redefining our expectations of children's books. Take, for instance, Khoya, an iPad app illustrated by Shilo Shiv Suleman and written by Avijit Michael. The app has been showcased at TEDGlobal 2011 in Scotland, the Wired conference in the UK in 2011, and launched at the INK conference in Jaipur in 2011. Khoya has artwork, animated pages, quests that have to be completed in the real world, that require children to help the two protagonists navigate various worlds.

Khoya uses technology to get children to explore the natural world along with a screen. While the protagonists of the story undertake their quests, readers are given their own quests such as collecting flower seeds and making photo collections of these seeds. "It's a real problem that children in the last 10 years have been glued to computers, but now with mobile technology we can get them outside their houses. Photo quests, augmented reality in the garden, are just two examples of how we're trying to find the links between the earth, magic and technology," Suleman says.

Technology can also help children find their passions, and guide them through life. Aveek, the son of Bangalore-based media expert Arun Katiyar (56), found his passion through technology. Lego blocks helped Aveek, now 23, develop an interest in mechanical engineering.

Katiyar says Aveek, now studying industrial design at the National University of Singapore, was a fan of Legos since he was 6. When Aveek turned 15, he was gifted Lego Technic, a programmable Lego set. Katiyar says, "The Technic was exceedingly advanced for its time. You take a programmable microchip, and connect it to a computer. You can then program commands in the remote to control the chip. Then you remove the chip, and put it in your Lego creation that is a lot more advanced than the coloured bricks most will be familiar with, as a Technic set includes moving parts, pistons, engines and much more."

The Technic is not available any more, but Lego now sells the more advanced Mindstorm. Legos are particularly useful as learning tools because of how versatile they are. Children can fit the pieces together to make almost anything they can imagine. By fitting joints and gears, they can create a small machine, entirely by themselves.

Rajesh S. (full name not given on request), runs an environmental NGO in Bangalore, and has worked in the US with several leading IT firms. His two sons, Parthiv, 14, and Tarang, 11, have picked up their parents' interest in technology and gone with it in different ways. Parthiv learnt about film-making thanks to a discarded video camera, Tarang experiments with circuits around the house, and knows his way around capacitors and resistors.

Parthiv became fascinated by the camera, and would find new ways to keep using it. Rajesh says Parthiv would write short poems and then make small videos for them. Since he didn't have a track or a dolly, he mounted the camera on an old toy truck and made his younger brother pull it to take panned shots.

"As he experimented with it, we also encouraged him. He was quickly teaching himself how to make the best use of it. Using their computers, the boys learnt to edit their footage, and put it up themselves as well. Parthiv is interested in the media, and is determined to either direct, or write, or act, undoubtedly because he had access to the right technology in his childhood."

Tarang used the Internet and a lot of trial and error to find his way around a circuit board — a skill many adults lack. Rajesh says, "I don't know what got him started. He's fascinated by circuits, always experimenting and we are happy to buy circuits and capacitors too."

At the same time, as an environmentalist, Rajesh also wants the boys to experience the outdoors. "My role has actually not been to support them but to discourage them. I want them to spend more time outdoors, and find more interests. Play sports and explore the world as well as their hobbies," he says.

The points of debate

Expert opinion on the use of technology is divided. Chennai-based child psychologist Lakshmi Rajaram says parents need to monitor how their children are using technology and moderate the amount of time they spend with it. "While it can look harmless, these Internet-connected devices can be a gateway to pornography, violence and all kinds of disturbing and harmful content," she says.

Sunil Abraham, executive director of the Centre for Internet and Society, Bangalore, also feels that it's important that younger children at least be given limited access to technology. He says children have to learn fine motor and social skills; tablets and other technology hinder the development of these skills. "For young children, this is counter-productive — if your two-year-old can scroll and zoom on an iPad, that's nothing to be proud of. You're underestimating your child, who should be capable of much greater dexterity. New technology is too simple, and doesn't give the child enough feedback to develop their skills."

Ramya Somashekhar and her husband, both doctors, live in the UK, but grew up in India. They have a two-year-old son, whom they have kept away from new technology. Somashekhar says, "There's an information overload in the world today. We want our son to grow up at his own pace, and let him stay a kid for as long as we can. Just because he thinks an iPad is pretty doesn't mean we want our two-year-old playing with something that expensive. He thinks that a teddy bear and a singing toy truck are equally fascinating. A gadget doesn't begin to compare to the real world, and we want to keep it that way, so he grows up the way we did."

At Podar International School in Mumbai, though, students have started using iPads, and Vandana Lulla, director of the school, says only around 10% of the parents have not opted for it. While the school is not providing the iPads, they are offering a financing scheme for them.

She says, "Moving to iPads was a natural step because they are easier for students to use than laptops. We had observed how tech-savvy and comfortable they were, and had gone through studies that show the use of computers makes the learning of science more effective. We can also block access to games on the iPads, so the devices would allow students to work more effectively."

By looking up a lot of different methods, Agni was able to find the best way to change the installed operating system on the Iconia, and instead run a routed version which would support the function his mother needed, without buying the more expensive 3G model. He says, "I use my laptop to study, to work with my friends on chat, to do homework and Photoshop. I used to draw but now I do a lot of that on Photoshop. I look up a lot of tech stories on the Net, because that's really interesting. I read about how to make the Iconia work on 3G so I could give my mother advice."

This positive view is also supported by a study carried out by the US department of education. The 2010 study, Young Children, Apps and iPad, concluded that touch-screen technology allows younger children to play productively with a sophisticated media technology platform. The study found that "the use of touch-screen devices improved tacit and explicit learning, and was easy to pick up for children."

It continues, "Children are fascinated and engaged by touch-screen devices, and the engagement goes up over time. Using such devices, children learn 'motor skills, exploration, game concepts and generalization of skills', where the learning from one app can transfer to another app." The study also says, "Well-designed apps give children the opportunity to play/learn independently, and to participate in activities that would be messy in the real world, for example, finger painting."

As Gauri says, "You can do everything with the iPad. You don't need to carry anything else. I have books, cartoons, and games and we can take them in the car, or outside, or in any room, all the time."


Child-Friendly Apps

ALPHATOTS for 2+
ALPHATOTS: $0.99 (around ₹48)
Learning the alphabet is a slow process that involves a lot of repetition and trial and error. The AlphaTots app uses funny sounds and cute animations to make this more fun, and also demonstrates things that a [description truncated in source]

GRIMM'S RAPUNZEL POP-UP BOOK for 4+
GRIMM'S RAPUNZEL POP-UP BOOK: $3.99
This version of Rapunzel's story is simple, beautifully animated, and from time to time, the angle changes from a 2D view to a 3D angle, where parts of the book pop out of the page and can be played with.

SPARKY THE SHARK for 6+
SPARKY THE SHARK: $3.99
[Description truncated in source]

FREDDI FISH AND THE STOLEN SHELL
FREDDI FISH AND THE STOLEN SHELL: $2.99
Somewhere between a game and an interactive book, 'Freddi Fish and the Stolen Shell' tasks children with solving a mystery. There are various touchable elements on each screen and by following the clues, it's easy to go through the story. Unlike similar games, the app follows consistent logic, so it's a fun way of teaching children critical thinking.

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Context and Background

This article was published in the Mint Leisure section on 25 February 2012, at the height of the first wave of iPad adoption in India. Apple had released the iPad 2 in March 2011, and by early 2012 the device had become a status object in urban Indian households as well as a genuine educational tool under discussion in schools. The Podar International School’s announcement — that it would move classes VI to XII to iPad-based instruction — was one of several high-profile institutional adoptions that framed the broader cultural question the feature addresses: what does it mean to grow up with this technology, and is it unambiguously good?

The article is structured around a series of vignettes that present the range of ways technology enters children’s lives: as an animated reading platform (Gauri Uttam and the iPad 2), as a programming environment (Viswanath Poosala’s children using Scratch and Light-Bot), as a creative tool for film-making (Parthiv’s DIY dolly), and as a medium for hardware self-education (Agni Murthy rooting an Acer Iconia tablet to help his mother). Each vignette is broadly positive in tone, presenting children as curious, capable and self-directed. The “points of debate” section then introduces the expert voices that complicate this picture.

Abraham’s contribution is notable for what it does not say as much as for what it does. He does not argue against technology for children in general — his caveat is specifically about young children and specifically about fine motor and social skill development, where the ergonomics of touch-screen interaction are developmentally regressive rather than progressive. The contrast he draws — between the richness of feedback that physical manipulation of objects provides and the impoverished feedback loop of tap-and-swipe — reflects a strand of developmental psychology that was gaining traction in this period as the first generation of tablet-raised toddlers became old enough to study. His quote anticipates by several years a debate that became mainstream in the mid-2010s with the publication of Jean Twenge’s research on smartphone effects on adolescent development and the subsequent industry controversy over social media design and children.

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